; Tempest
;
$Name:                                  @Tempest X
+Title:                                 XSTR("GTM MX-X Tempest Missile", 3317)
+Description:
XSTR(
"Standard Issue
High-Payload Dumbfire", 3318)
$end_multi_text
+Tech Title:				   XSTR("GTM MX-X Tempest", 3319)
+Tech Anim:					   Tech_GTM_MX-6_Tempest
+Tech Description:
XSTR(
"The GTM MX-6 Tempest improves upon its predecessor, the Fury missile. Faster and more deadly than the Fury, the Tempest is also smaller, enabling flight crews to load more into each Secondary weapon bay. The Tempest is a dumbfire missile, moving in a straight line from its point of release. The missile detonates when it strikes a solid object or when it reaches its effective range of approximately 600 meters. Tempests are best used at close range. With a velocity of 360 m/s, nothing outruns a Tempest.", 3320)
$end_multi_text
$Model File:							Tempest.pof
$Mass:									0.3
$Velocity:								400.0
$Fire Wait:								0.20
$Damage:								60                                        ;; damage applied when within inner radius
$Blast Force:							0.5
$Inner Radius:							15.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							25.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:							1.2
$Shield Factor:							0.8
$Subsystem Factor:						0.8
$Lifetime:								2.5
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							0.35													;; Amount of space taken up in weapon cargo
$Homing:								NO
$LaunchSnd:								90                                        ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							12.0													;; number of missiles/sec that are rearmed
$Flags:									("in tech database" "player allowed")                  
$Trail:													;; Trail cannot be set if Exhaust is set
	+Start Width:						0.1                                       ;; Width of trail nearest missile
	+End Width:							0.2                                       ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:							0.3                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss2										;; Bitmap used to draw trail
$Icon:									iconTempest
$Anim:									Tempest
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				4.0
